Chess Games Translated To Music 87
An anonymous reader writes "Blogger Jonathan W. Stokes used algebra to map famous chess games onto a piano, and then outputted the results as MP3s. The tunes created are surprisingly listenable."
"jackpot: you may have an unneccessary change record" -- message from "diff"
YMMV (Score:1)
I suspect most of my games would wind up sounding like the piano part to "Louie Louie".
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I was thinking the next step would be a music2chess. The awkward situation of Louie Louie beating a chess grand master.
Or even worse, Viswanathan Anand being checkmated by a drummer.
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Is Stomp [wikipedia.org] speed chess?
Music2Chess (Score:2)
Number of players: 0
Computer chooses: Toccata and Fugue in D minor (white)
Computer chooses: Louie Louie (black)
Start game.
The only winning move is Jam Session.
Stupid DNS (Score:2)
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He added accompaniment (Score:1)
Re:He added accompaniment (Score:5, Funny)
Geek Radio Network announcer:
Next up we have the source code for Internet Explorer rendered as a piece titled "Atonal Nightmare in C#"
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Very cool! But what about the opposite? (Score:1)
I wonder if there is a song out there that could be mapped to a chess game. This would be much more difficult (if not impossible) to find one AND have the moves be legal / in the correct order.
It'd make for a heck of a flash movie though.
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Furthermore, I don't understand the irrational hatred of flash that you're trying to convey with your post. Did it beat you up and take your lunch money?
No, that was The Flash. Hating Flash is just a guilt-by-association kind of thing, like how a kid at an Israeli school named Hitler isn't going to be very popular.
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Furthermore, I don't understand the irrational hatred of flash that you're trying to convey with your post. Did it beat you up and take your lunch money?
No, that was The Flash. Hating Flash is just a guilt-by-association kind of thing, like how a kid at an Israeli school named Hitler isn't going to be very popular.
Who in Israel would name a school Hitler?
Hitler Pre-School and Daycare, Don't worry about picking your kids up.
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And with your comment, can I add that he's just been pawned?
Re:Oh yeah (Score:4, Funny)
However I suspect for you it would 'Rock out with your pawn out!' Poor AC.
Yeah. Always gets the check, never gets to mate.
And now, for your listening pleasure... (Score:5, Funny)
Victor Borge and Bobby Fischer will perform "In the Hall of the Mountain King's Gambit Accepted."
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Followed in order by "A Variation on an Opening by Lasker in G file".
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Let us speculate:
Would Victor use the pieces he captured to modify the sound of his piano by letting them bounce around on the strings?
Or would Victor just provide musical accompaniment and commentary while Bobby played another person, perhaps an opera singer?
Other Algorithms (Score:2)
I've thought of this basic idea years ago, but never got anything working. I think a better algorithm can be made by using the "tension" of a game defined by whether something has an "only move" sacrifice or whether it is a simple positional game. Other factors include how threatening or placid a move is.
DAMMIT samzenpus ! (Score:2)
Re:DAMMIT samzenpus ! - obligatory (Score:2)
Better than some jazz (Score:2)
I've heard lots of jazz that was far, far worse.
Amiga (Score:2)
Listenable compared to what? (Score:5, Insightful)
Seems to me the first thing you'd want is a control game. Convert a game played by two amateurs to music. Or two computers making random legal moves. Do they sound any less listenable?
Or have you just rediscovered basic music theory that random notes in the same key end up sounding like music?
It's pretty clear from listening that it's not following any time pattern; it's got no beat.
Aphex Twin (Score:2)
These, particularly the second sample (The Opera Game) sound like something Richard D James [wikipedia.org] would do [sun.com]. A certain random, almost generative quality.
Is it the chess game that sounds good? (Score:3)
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What's interesting here is the method to generate the notes and the relative pitch variance. The former is the choice of the composer (or producer in this case) and the latter comes from the game, from the players.
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Actually, there is a thing called aleatory music [wikimedia.org] but one would use 'sound', not 'noise' to talk about it. (Noise:Sound::Weed:Plant)
I do know of one piece of 'music' that could properly be described as random noise: John Cage's 4'33" [wikimedia.org].
I use the scare quotes there quite purposefully.
Why? (Score:2)
Sometimes I wonder how this stuff makes it onto the main page.
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You sure know a lot about his dog!
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GP said "your dog", parent said "my dog". Where exactly is the implication that the dog discussed was GP's?
In a bramaged drain?
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I've actually found a strong correlation between the sectors of the lawn my dog chooses to piss in and the stock exchange. And I don't even have a dog.
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Not really a chess-to-music mapping (Score:2)
What's being done is starting with a chess game, throwing out most of the information (the positions of non-moving pieces, which piece is moving, and one of the two dimensions of movement), converting (deterministically) what little is left into a sequence of notes, deciding (creatively/non-deterministically) what rhythm to put them in, and deciding (creatively/non-deterministically) how to harmonize them. It's only a mapping between maybe 10% of the game and maybe 20% of the music.
It's a mildly interestin
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What's being done is starting with a chess game, throwing out most of the information (the positions of non-moving pieces, which piece is moving, and one of the two dimensions of movement), converting (deterministically) what little is left into a sequence of notes, deciding (creatively/non-deterministically) what rhythm to put them in, and deciding (creatively/non-deterministically) how to harmonize them. It's only a mapping between maybe 10% of the game and maybe 20% of the music.
It's a mildly interesting way to "seed" the creative process, but it's neither an impressive intellectual accomplishment (from a musical or mathematical perspective) nor a testament to hidden order in the universe. Most people seem to be misinterpreting it as one (or paradoxically both) of those.
This is what I hate about fellow nerds. As soon as someone in the community accomplishes something, they have to shit on whatever they accomplish and bitch about everything they do wrong and explain how they could do it much better without actually producing actual results. All this guy wanted to do was create something fun out of something most people thing is boring and I think he succeeded beautifully. If this leads to increased appreciation for what we nerds do then we all win. Put up or shut up. Y
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The only good point you've made is the elimination of one of the dimensions of movement. However, the combination of piece value and target file is much more significant than a 10% compression of the game. For example, at any given point in the game, there's very few different moves possible from those conditions. The non-moving pieces are non-moving; even in chess notation nobody cares about those.
Additionally, the goal of this exercise is to deterministically convert chess to music. So I think you're miss
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OK, call me very, very thick today, but I don't understand what you really wanted to say. Do you mean that Pachelbel's Canon [in D?] and Heeding The Call share a melody? When you are comparing Stokes's non-deterministic additions to the difference between PC and HtC, do you mean they are both big?
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Yes, Heeding The Call takes its entire melody, and even most of its chord progression, directly from Canon in D--and yet they sound so different that a non-musician wouldn't notice that they had anything in common at all. That's how small a part melody plays in music. And that tiny fragment of common ground--melody--is the ONLY part of the chess music that is generated algorithmically from the game descriptions. The rest--the vast majority--comes from Stokes' imagination.
There's certainly nothing wrong w
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Heeding The Call takes its entire melody, and even most of its chord progression, directly from Canon in D--and yet they sound so different that a non-musician wouldn't notice that they had anything in common at all.
Very interesting. Obviously I'm not a musician ;)
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I find it interesting that when one googles for pachelbel canon and heeding the call together, only your post comes up, or else I gave up browsing too early. I know that it may be that no one else had explicitly mentioned it, but I still find it a bit strange that it's not a widely known piece of trivia given popularity of both the canon and Hammerfall. I've tried to find the similarities, and lo and behold, one can start from the now obvious [youtube.com] and go from there.
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This rant [youtube.com] gives even more examples, even if it misses Heeding The Call. And thanks to you I've spent 3 hours on youtube instead of working, great ;)
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Wow, that was hilarious, thanks for posting it. I feel for the guy--orchestral trombone parts (I'm a trombonist) are all like that.
Pornography? (Score:2)
"This content has been blocked in accordance with (my company) Webfilter Policies.
URL: jonathanwstokes.com/2011/02/14/chess-music/
Category: Pornography"
Hmmm....
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What about the sofa? (Score:1)
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Richard MacDuff called and wants you the hell out of his apartment. And take that damned monk with you when you go. You can leave the horse.
Experimental pieces - interesting but not new (Score:2)
The idea of using fairly random or non-musical elements in composing music is definitely not a new idea: John Cage [wikipedia.org] famously created a piece using the I Ching as the source of randomness. The thing is, how it sounds depends largely on how you set the parameters you randomize. For instance, if you allow pitch to change because somebody played Qd2, but have all the notes at the same volume, the most noticeable effect will be the relatively constant volume.
And yes, I am a music geek who's even composed a few th
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I don't get it. How exactly is this disrespect? Everybody seems all fired up, but why?
awk music (Score:2)
http://kmkeen.com/awk-music/ [kmkeen.com]
Grammar fail :( (Score:1)
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Pretty neat (Score:2)
Great (Score:1)
Another cool chess/music project (Score:5, Interesting)
Back in 2009, I did something very similar with one of the 1997 Kasparov vs. Deep Blue games.
One difference is that I used a chess engine, and made the search tree audible, so you can hear the chess computer "thinking". Here's my original blog article: http://www.krazydad.com/blog/2009/05/musical-chess/ [krazydad.com] and here's video from the concert: http://www.youtube.com/watch?v=42G6P0b72Gk [youtube.com]
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I highly doubt you would find anything that worked. Here's just a few things that would narrow down the list quite dramatically: First, there would have to be an even number of notes in the song, which wouldn't be that hard to find, but it eliminates about half of all songs. Second, the entire song would have to be played without any sharps/flats (black keys) except B flat/A sharp (though that could probably be obtained from many songs by transposing). Third, there could be exactly one "rest" (no note playe
the missing link -- B=Bflat and H=B (Score:2)
i was already working on 'audiobrain' for pChess - mapping move scores to pitch, but jon stokes system for mapping square values to note and octave makes too much sense - using Bflat for B, and Bnatural for the H column is just genius, and provides the missing link - i sense a new feature coming to pChess.. :-}
pChess (open source chess application for OS X) [earthlink.net]
I've been listening to these so long... (Score:3)
I've been listening to these so long, I don't even hear the music anymore. All I see is pawn, knight, redhead.