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Idle Technology

Man Builds Fully-Functional Boeing 737 Flight Simulator In His Son's Bedroom 128

laejoh writes "An aeroplane enthusiast has taken his obsession a step further than most after using his son's bedroom to build a Boeing 737 flight simulator that exactly mimics the real thing. Laurent Aigon, 40, from Lacanau in France, has spent the last five years collecting and buying components from around the world with best friend and fellow enthusiast (obviously) Jean-Paul Dupuy. The pair spent thousands of euros on internet orders for bits and pieces to construct the simulator – which is so realistic that the Institute of Aircraft Maintenance at Bordeaux-Merignac Airport asked him to give a lecture on his achievement. Mr Aigon has since schooled himself in all the procedures for take off and landing and says he is able to fly his 'plane' just like a real-life pilot."
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Man Builds Fully-Functional Boeing 737 Flight Simulator In His Son's Bedroom

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  • by black3d ( 1648913 ) on Thursday August 01, 2013 @09:01PM (#44452919)

    But haven't dozens of people already done this over the years? For example - http://tech.slashdot.org/story/12/04/18/2036248/man-builds-737-simulator-in-a-garage [slashdot.org]

    I had a good friend who was the chief engineer for a major multi-national telecommunications company, who laid out around half a million building a fully functional 747 cockpit in his basement - and that was back in '99. Even had a seat and controls for the navigator.

  • by john.r.strohm ( 586791 ) on Thursday August 01, 2013 @11:53PM (#44453601)

    Not really.

    It was proven decades ago that you didn't need a motion base under a flight simulator if your visual scene generator was good enough.

    What is interesting is that the visual scene doesn't have to be all that good.

  • by multisync ( 218450 ) on Friday August 02, 2013 @01:58AM (#44453989) Journal

    It was proven decades ago that you didn't need a motion base under a flight simulator if your visual scene generator was good enough.

    Quite true. There was an attraction at Disneyland when I was a kid called Circle-Vision 360. It was basically a round room with screens arranged in a circle around you. They shot scenes with a 360 degree camera setup, often from the top of a car or a plane, and played them on the screens. You really felt the sensation of motion.

    The fun part was watching people leaning left and right as the motion in the scene went the other direction. There were actually hand rails for people to hang on to so they didn't topple over.

  • Big FS projects (Score:4, Interesting)

    by Alioth ( 221270 ) <no@spam> on Friday August 02, 2013 @03:54AM (#44454403) Journal

    I've seen several of these flight sim projects. One part of me understands completely why the people who build them build them (I have enough hobbies that others think are a complete waste of time and money to understand entirely why people building flight sims like this want to do it), but another part of my brain is saying "for the money and time invested, you can actually build your own real, flying aircraft you can pilot yourself, and the graphics and frame rate are a lot lot better!".

    Kind of reminds me. About a year before they closed Meigs in Chicago (which used to be the default start airport in Microsoft Flight Simulator), I flew in there for real in my elderly Cessna 140. I was kind of surprised when the frame rate didn't slow to about 10 fps when all the buildings of Chicago hoved into view :-)

  • Qualifiers (Score:4, Interesting)

    by Anonymous Coward on Friday August 02, 2013 @04:44AM (#44454519)

    ...that exactly mimics the real thing....which is so realistic that the Institute of Aircraft Maintenance at Bordeaux-Merignac Airport asked him to give a lecture on his achievement....He also has interest from a couple of major aircraft manufacturers who want to use his creation to simulate various scenarios...

    I maintain and build flight simulators and synthetic trainers all over the world, from France to China and the same again for approvals with regulators. This thing wouldn't even reach class C let alone class D so exactly mimics is bullshit, even class D can't exactly mimic everything. Even if you follow manuals to the letter, things like control workflow and timings are always off, that's why you can even get class C equipment approved even if some of the cockpit control workflow is actually wrong. There are about one hundred of these sorts of in-house setups like this in homes around the world now, even more if you include those which don't use actual cockpit components. Hardware isn't the problem these days with flight sims and synth trainers, hell, I've seen 6DOF motion class C trainers (with projected wrap-around SPOV visuals, none of this monitor crap) that run off one Core i7 system with all I/O (including motion, excluding visuals) being handled by USB! The real problem is the software, that's where all the limitations lie as too much of it is off the shelf software or components all hobbled together, even the stuff from multi-billion dollar US defence contractors whose names I'd love to spill but alas...

  • by MachineShedFred ( 621896 ) on Friday August 02, 2013 @07:36AM (#44454983) Journal

    The choice was probably driven largely by availability of cockpit parts. There is an impressive amount of 737s out there in various states of operation.

One man's constant is another man's variable. -- A.J. Perlis

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