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China Idle Games

Chinese Couple Sells Children To Support Online Game Addiction 131

Posted by samzenpus
from the think-of-the-children-no-really-think-of-the-children dept.
hypnosec writes After several controversies arising about in-app purchases, a Chinese couple has done the unthinkable by selling their sons to buy in-app items. An unmarried couple, A Hui and A Mei, severely addicted to online games, were accused of selling their sons and were arrested. In an interview with Guangdong TV, they revealed that they chose to sell their sons to child traffickers. A Hui said A Mei is fond of playing online games and likes to buy game items. As he could not give up his in-app purchases, he was not able to support his first son and they sold him to Fujian-based child traffickers. When the wife bore another son, they felt they would not be able to support their second child either, and they again sold him to the traffickers.
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Chinese Couple Sells Children To Support Online Game Addiction

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  • by Charliemopps (1157495) on Sunday July 13, 2014 @01:03PM (#47443583)

    http://www.huffingtonpost.com/... [huffingtonpost.com]

    From 2011

    You might think this is getting to be epidemic in China or somebody over there takes advantage of gullible westerners ?

    ok, I'd like to argue your point. You seem to think online gaming addiction isn't a "Thing"
    First you'll have to accept that "Gambling addiction" is real and causes people do these same sorts of things. If you don't that's a different argument.

    Then I, of course, am going to say that Online Gaming addiction is one and the same as Gambling addiction. And not that they are similar to or trigger similar things in the brain... no, it's that online gaming has turned into true gambling.

    As an example I'm going to cite "Neverwinter Online"
    http://en.wikipedia.org/wiki/N... [wikipedia.org]

    It's not the only one like this, but it's a good example of what I mean. They've taken strategies strait out of casinos and applied them to an MMO.

    First, they have so many currencies that are so confusing you can never keep track of what you have. There are dozens, if not over 100 of them:
    http://neverwinter.gamepedia.c... [gamepedia.com]

    Secondly, you can BUY one of these currencies with real money. Zen:
    https://billing.arcgames.com/e... [arcgames.com]

    Then you can turn around any buy a whole host of items with this Zen in the game.
    But, those items are expensive. But, you can buy "Keys" that open magic boxes that drop like rain in the game.
    Those boxes have completely undisclosed "odds" that can change at random.

    This is where it gets interesting...

    You can then sell the items that you got in those boxes at a profit in their online auction house.
    Then use the money you get from the sales to buy more keys
    Open more boxes
    You're getting the idea...

    On occasion you'll get a "winner" and get some fantastic item that sells for a lot.
    Often you'll lose a "small" amount and on occasion a LOT
    To get back into the game you have to buy more Zen...

    and it goes on like this. This is clearly gambling in my eyes. People are being used an manipulated. The fact that they hide the odds should be a red flag, but it's still going on. And before you argue that this isn't gambling because you don't get real world cash out of it... you can. There are plenty of people that will buy your currency for real money if you're selling cheaper than the game is. They make no attempt at all to stop it. There are a lot of people that make their entire living in markets like this. Ironically, most of them in China.

    So yes, I think it could get as crazy as these articles suggest. I don't propose banning it or anything. But more disclosure on odds... less pretend bullshit that this is anything less than what it is: Gambling... would do us all some good.

The use of anthropomorphic terminology when dealing with computing systems is a symptom of professional immaturity. -- Edsger Dijkstra

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