United States

10 People Called Police to Report Bigfoot Sighting in Ohio (cnn.com) 53

CNN reports on a "sudden surge of claimed sightings" of "unidentified figures averaging 8 feet tall in wooded areas" along Ohio's Mahoning River. "And it stopped just as quickly as it started," says Jeremiah Byron, host of the Bigfoot Society Podcast, which collected and mapped the reports .... Byron doesn't take every report at face value, making sure he talks to people directly before publicizing their claims. Once word got out about the reports in Ohio, so did the obvious fakes. "I started to get a lot of AI-generated reports in my email. It got up to the point where I was probably getting about 1,000 emails a day," he says. But when Byron spoke by phone with people who made the initial reports, they convinced him they weren't making anything up. "It was obvious they weren't just wanting to get their name out there," says Byron. "They were just freaked out by what they experienced, and they didn't want anything else to do with it."

[...] Local law enforcement in Ohio also seem to be enjoying the publicity. Portage County Sheriff Bruce D. Zuchowski made a series of gag posts purporting to show the arrest of Bigfoot and his detention by Immigration and Customs Enforcement, only for the creature to escape from custody at the Canadian border...

Despite the levity, the sheriff's office really did get some calls from concerned residents, Zuchowski says. "Ten individual people were like, 'Yeah I was walking my dog at 4 a.m. and I saw this hairy figure and I smelled this musty odor and there was this big thing and all of a sudden it ran,'" the sheriff told CNN affiliate WOIO in March.

AI

OpenAI Introduces AI-Generated Pets for Its Codex App (mashable.com) 19

"Vibe coding just got a whole lot more adorable," writes Engadget: OpenAI introduced AI-generated pets to the Codex app, its agentic tool that helps with coding. These "optional animated companions" don't do any coding themselves, but serve as a floating overlay that can tell you what Codex is working on, notify you when Codex completes a task or whether it needs your input on something. The new feature lets developers see Codex's active thread, without having to switch away from your current open app.
"The feature ships with eight built-in variations — including a cat and dog," reports Mashable. "But the more interesting play is the custom pet creator." Users can prompt Codex directly to generate their own companion, then share it online. A quick scroll through the homepage reveals the community has already gotten to work. Current creations include Goku, Patrick Star, Microsoft's long-retired Clippy, OpenAI CEO Sam Altman, Anthropic CEO Dario Amodei, and — naturally — a goblin.
There's also Grogu, Dobby, a tiny Bob Rossi, and a "Doge-style Shiba Inu dog"...
Social Networks

It's Goodbye Time for Jeeves and Ask.com - Relics of Yesterday's Internet (engadget.com) 30

A 1999 press release bragged "Jeeves" answered 92.3 million questions in just three months. "In the digital wilds of Y2K, we came to him with our most probing questions," remembers the New York Times — whether it was Britney Spears or tamagotchis: We asked, and he answered: Jeeves, the digital butler of information, the online valet who led us into the depths of cyberspace. Now, like so many other relics of yesterday's internet, Jeeves — and his home, Ask.com — are no more. After almost 30 years, the question-and-answer service and former search engine shuttered on Friday. "To you — the millions of users who turned to us for answers in a rapidly changing world — thank you for your endless curiosity, your loyalty, and your trust," the company said in a notice posted on its now-defunct website...

Created in Berkeley, Calif., in the days of the dot-com gold rush, Ask Jeeves first appeared on computer screens in 1996.... Their mascot, Jeeves, was modeled on the clever English butler character from the famed P.G. Wodehouse book series. Its search function was simple — type in a question, get an answer. But the quality of its responses was uneven, and the website was quickly eclipsed by Google and Yahoo as the world's go-to search engines.

The site was bought by InterActive Corp. for more than $1 billion in 2005, and was given an injection of cash to help it compete as a search engine. It rebranded as Ask.com and as part of the reimagining, the site also ditched the character of Jeeves in 2006. Scrappy but inventive, the site was one of the first to introduce hyperlocal map overlays to its searches and incorporate thumbnails of webpages. "They are doing a lot of clever and interesting things," a Google executive noted of Ask.com at the time. Still, Ask.com struggled to compete and returned in 2010 to its bread and butter: question-and-answer style prompts.

Even then, it faltered against newer, crowdsourced iterations like Quora and Google's unyielding march to the internet fore — the platform now dominates search traffic, and the world's general experience of the internet.

A statement at Ask.com ends "by thanking its millions of users, and saying, 'Jeeves' spirit endures'," notes this article from Engadget: As sad as it is to see a relic of the early Internet days fade into obscurity, we still have Ask Jeeves to thank for why some users still punch in full questions when querying Google. On top of that, Jeeves was built to provide detailed answers in natural language, which could have arguably acted as a precursor to today's AI chatbots like ChatGPT.
"Now, Ask.com joins the Internet graveyard that includes competitors like AltaVista, which shut down in 2013," the article points out. "With Ask.com gone, alongside AIM and AOL dial-up services also sunsetting, we're truly coming to an end of a specific era of the Internet." And the New York Times argues the memory of Jeeves now rests somewhere between Limewire and Beanie Babies...

Slashdot reader BrianFagioli calls it "a quiet reminder of how quickly the web moves, and how even widely recognized names can drift into obscurity once the underlying technology leaves them behind."
Programming

What Happened When Unix Co-Creator Brian Kernighan Tried Rust? (thenewstack.io) 97

"I'm still teaching at Princeton," 83-year-old Brian Kernighan recently told an audience at New Jersey's InfoAge Science and History Museums.

And last month the video was uploaded to YouTube, a new article points out, "showing that his talk ended with a unique question-and-answer session that turned almost historic..." "Do you think there's any sort of merit to Rust replacing C?" one audience member asked... "Or is this just a huge hype bubble that's waiting to die down...?"

'"I have written only one Rust program, so you should take all of this with a giant grain of salt," he said. "And I found it a — pain... I just couldn't grok the mechanisms that were required to do memory safety, in a program where memory wasn't even an issue!" Speaking of Rust, Kernighan said "The support mechanism that went with it — this notion of crates and barrels and things like that — was just incomprehensibly big and slow. And the compiler was slow, the code that came out was slow..."

All in all, Kernighan had had a bad experience. "When I tried to figure out what was going on, the language had changed since the last time somebody had posted a description! And so it took days to write a program which in other languages would take maybe five minutes..." It was his one and only experience with the language, so Kernighan acknowledged that when it comes to Rust "I'm probably unduly cynical. "But I'm — I don't think it's gonna replace C right away, anyway."

Kernighan was also asked about NixOS and HolyC — but his formative experiences remain rooted in Bell Labs starts in the 1970s, where he remembers it was "great fun to hang out with these people."

And he acknowledged that the descendants of Unix now power nearly every cellphone. "I find it intriguing... And I also find it kind of irritating that underneath there is a system that I could do things with — but I can't get at it!"


Kernighan answered questions from Slashdot readers in 2009 and again in 2015...
United States

Strange Wild Pigs in California - What Turned Their Flesh Blue? (yahoo.com) 56

A professional trapper had one question about the wild pig he'd found in California. Why was its flesh blue? The Los Angeles Times explains: [California's Department of Fish and Wildlife] is now warning trappers and hunters to keep an eye out for possibly contaminated wildlife in the area, and not to consume the tainted meat, over concerns the blue meat is a sign that the animal may have consumed poison.... The startling find of wild pigs with bright blue tissue in Monterey County suggests the animals have been exposed to anticoagulant rodenticide diphacinone, a popular poison used by farmers and agriculture companies to control the population of rats, mice, squirrels and other small animals, according to a statement from the California Department of Fish and Wildlife. "Hunters should be aware that the meat of game animals, such as wild pig, deer, bear and geese, might be contaminated if that game animal has been exposed to rodenticides," said Ryan Bourbor, pesticide investigations coordinator with the state agency.
Diphacinone has been prohibited in California since 2024 (with exceptions for government agencies sor their certified Vector Control Technicians).

The state's Fish and Wildlife department says anyone who finds wildlife with blue fat or tissue should contact the state's wildlife officials.

Thanks to long-time Slashdot reader Bruce66423 for sharing the news.
Piracy

Creator of 1995 Phishing Tool 'AOHell' On Piracy, Script Kiddies, and What He Thinks of AI (yahoo.com) 14

In 1995's online world, AOL existed mostly beside the internet as a "walled, manicured garden," remembers Fast Company.

Then along came AOHell "the first of what would become thousands of programs designed by young hackers to turn the system upside down" — built by a high school dropout calling himself "Da Chronic" who says he used "a computer that I couldn't even afford" using "a pirated copy of Microsoft Visual Basic." [D]istributed throughout the teen chatrooms, the program combined a pile of tricks and pranks into a slick little control panel that sat above AOL's windows and gave even newbies an arsenal of teenage superpowers. There was a punter to kick people out of chatrooms, scrollers to flood chats with ASCII art, a chat impersonator, an email and instant message bomber, a mass mailer for sharing warez (and later mp3s), and even an "Artificial Intelligence Bot" [which performed automated if-then responses]. Crucially, AOHell could also help users gain "free" access to AOL. The program came with a program for generating fake credit card numbers (which could fool AOL's sign up process), and, by January 1995, a feature for stealing other users' passwords or credit cards. With messages masquerading as alerts from AOL customer service reps, the tool could convince unsuspecting users to hand over their secrets...

Of course, Da Chronic — actually a 17-year-old high school dropout from North Carolina named Koceilah Rekouche — had other reasons, too. Rekouche wanted to hack AOL because he loved being online with his friends, who were a refuge from a difficult life at home, and he couldn't afford the hourly fee. Plus, it was a thrill to cause havoc and break AOL's weak systems and use them exactly how they weren't meant to be, and he didn't want to keep that to himself. Other hackers "hated the fact that I was distributing this thing, putting it into the team chat room, and bringing in all these noobs and lamers and destroying the community," Rekouche told me recently by phone...

Rekouche also couldn't have imagined what else his program would mean: a free, freewheeling creative outlet for thousands of lonely, disaffected kids like him, and an inspiration for a generation of programmers and technologists. By the time he left AOL in late 1995, his program had spawned a whole cottage industry of teenage script kiddies and hackers, and fueled a subculture where legions of young programmers and artists got their start breaking and making things, using pirated software that otherwise would have been out of reach... In 2014, [AOL CEO Steve] Case himself acknowledged on Reddit that "the hacking of AOL was a real challenge for us," but that "some of the hackers have gone on to do more productive things."

When he first met Mark Zuckerberg, he said, the Facebook founder confessed to Case that "he learned how to program by hacking [AOL]."

"I can't imagine somebody doing that on Facebook today," Da Chronic says in a new interview with Fast Company. "They'll kick you off if you create a Google extension that helps you in the slightest bit on Facebook, or an extension that keeps your privacy or does a little cool thing here and there. That's totally not allowed."

AOHell's creators had called their password-stealing techniques "phishing" — and the name stuck. (AOL was working with federal law enforcement to find him, according to a leaked internal email, but "I didn't even see that until years later.") Enrolled in college, he decided to write a technical academic paper about his program. "I do believe it caught the attention of Homeland Security, but I think they realized pretty quickly that I was not a threat."

He's got an interesting perspective today, noting with today's AI tool's it's theoretically possible to "craft dynamic phishing emails... when I see these AI coding tools I think, this might be like today's Visual Basic. They take out a lot of the grunt work."

What's the moral of the story? "I didn't have any qualifications or anything like that," Da Chronic says. "So you don't know who your adversary is going to be, who's going to understand psychology in some nuanced way, who's going to understand how to put some technological pieces together, using AI, and build some really wild shit."
United States

'Chuck E. Cheese' Handcuffed and Arrested in Florida, Charged with Using a Stolen Credit Card (nbcnews.com) 50

NBC News reports: Customers watched in disbelief as Florida police arrested a Chuck E. Cheese employee — in costume portraying the pizza-hawking rodent — and accused him of using a stolen credit card, officials said Thursday.... "I grabbed his right arm while giving the verbal instruction, 'Chuck E, come with me Chuck E,'" Tallahassee police officer Jarrett Cruz wrote in the report.
After a child's birthday party in June at Chuck E. Cheese, the child's mother had "spotted fraudulent charges at stores she doesn't frequent," according to the article — and she recognized a Chuck E. Cheese employee when reviewing a store's security footage. But when a police officer interviewed the employee — and then briefly left the restaurant — they returned to discover that their suspect "was gone but a Chuck E. Cheese mascot was now in the restaurant."

Police officer Cruz "told the mascot not to make a scene before the officer and his partner 'exerted minor physical effort' to handcuff him, police said... " The officers read the mouse his Miranda warnings before he insisted he never stole anyone's credit, police said.... Officers found the victim's Visa card in [the costume-wearing employee's] left pocket and a receipt from a smoke shop where one of the fraudulent purchases was made, police said.
He was booked on charges of "suspicion of larceny, possession of another person's ID without consent and fraudulent use of a credit card two or more times," according to the article. He was released after posting a $6,500 bond.

Thanks to long-time Slashdot reader destinyland for sharing the news.
It's funny.  Laugh.

That Coldplay 'Kiss Cam' Couple Just Became a Vibe-Coded Videogame - and Then an NFT (forbes.com) 81

"I vibe coded a little game called Coldplay Canoodlers," reads the X.com post by gaming enthusiast/songwriter Jonathan Mann. "You're the camera operator and you have to find the CEO and HR lady canoodling. 10 points every time you find them."

Mann's post includes a 30-second clip from the game, which is playable here.

Forbes notes that the TikTok video of the couple's reaction has drawn more than 100 million views — and that the married-to-someone-else CEO has now tendered his resignation from his dataops company Astronomer (which was accepted). The company is now searching for a new chief executive, according to a statement posted on LinkedIn. ("Comments have been turned off on this post...")

"Our leaders are expected to set the standard in both conduct and accountability, and recently, that standard was not met."

But songwriter Mann saw a chance to have some fun, writes Forbes: Mann used ChatGPT to make the "Coldplay Canoodlers" game, inputting such prompts as: "Can you generate an 8-bit pixel image of a stadium concert viewed from the stage" and "there should be a large jumbotron somewhere up in the stadium seats." He also entered rough drawings of the visual style he envisioned... The response to the game, Mann said in an interview, has been unexpected. "I have gone viral many times with my songs," he said. It's "very strange to have it happen with a game I made in four hours."
Songwriter Mann has been sharing an original song online every day for over 17 years. Last summer Slashdot also covered Mann's attempts to sell NFTs of his songs, and his concerns about SEC regulations. (This led him to file a real-world legal challenge — and to write a song titled "I'm Suing the SEC".) So with all the attention this weekend to his instant game, there was nothing to do but... write a new song about it.

And minutes ago on X.com, Mann also posted a new update about his game.

"I turned it into an NFT."

"Took some time," Mann explained later. "But I vibe coded my own ERC-721 contract and minted the game as a playable NFT. (Plays great on OpenSea)."
Graphics

Blender Studio Releases Free New Game 'Dogwalk' to Showcase Its Open Source Godot Game Engine (notebookcheck.net) 25

"Steam quietly welcomed another indie game this week, but this one is distinctly different for a lot of reasons," writes Notebookcheck: Dogwalk, which debuted on July 11, is the kind of short, gentle experience that almost forces you to smile. Developed by Blender Studio, the game introduces players to a gorgeous winter landscape. You play as a cute, fluffy dog, with a small child in tow...

What's particularly interesting here is that Dogwalk is more than just another charming indie project. It's Blender Studio's showcase for what's possible using fully open-source tools. The entire project — assets, animations, and code — is made with Blender and the popular Godot Game Engine. Unlike industry giants such as Unity or Unreal, Godot is completely open source, meaning it doesn't require developers to pay royalties or follow strict licensing agreements. This should make it great for small studios and independent creators, as it lowers the entry barrier to game creation.

Dogwalk is 100% free, which fits neatly into its open-source philosophy

Science

Why Do Killer Whales Keep Handing Us Fish? Scientists Unpack the Mystery (sciencedaily.com) 73

Science Daily reports: Wild orcas across four continents have repeatedly floated fish and other prey to astonished swimmers and boaters, hinting that the ocean's top predator likes to make friends. Researchers cataloged 34 such gifts over 20 years, noting the whales often lingered expectantly — and sometimes tried again — after humans declined their offerings, suggesting a curious, relationship-building motive...

"Orcas often share food with each other — it's a prosocial activity and a way that they build relationships with each other," said study lead author Jared Towers, of Bay Cetology in British Columbia, Canada. "That they also share with humans may show their interest in relating to us as well."

The complete research was published in the Journal of Comparative Psychology. Its title? "Testing the Waters: Attempts by Wild Killer Whales (Orcinus orca) to Provision People (Homo sapiens)."
Math

How a Secretive Gambler Called 'The Joker' Beat the Texas Lottery (msn.com) 113

"Can you help me take down the Texas lottery?"

That's what a London banker-turned-bookmaker asked "acquaintances" in 2023, reports the Wall Street Journal. The plan was to buy "nearly every possible number in a coming drawing" — purchasing $1 tickets for 25.8 million possible combinations, since "The jackpot was heading to $95 million. If nobody else also picked the winning numbers, the profit would be nearly $60 million." Marantelli flew to the U.S. with a few trusted lieutenants. They set up shop in a defunct dentist's office, a warehouse and two other spots in Texas. The crew worked out a way to get official ticket-printing terminals. Trucks hauled in dozens of them and reams of paper... [Then Texas announced no winner in an earlier lottery, rolling its jackpot into another drawing three days later.] The machines — manned by a disparate bunch of associates and some of their children — screeched away nearly around the clock, spitting out 100 or more tickets every second. Texas politicians later likened the operation to a sweatshop.

Trying to pull off the gambit required deep pockets and a knack for staying under the radar — both hallmarks of the secretive Tasmanian gambler who bankrolled the operation. Born Zeljko Ranogajec, he was nicknamed "the Joker" for his ability to pull off capers at far-flung casinos and racetracks. Adding to his mystique, he changed his name to John Wilson several decades ago. Among some associates, though, he still goes by Zeljko, or Z. Over the years, Ranogajec and his partners have won hundreds of millions of dollars by applying Wall Street-style analytics to betting opportunities around the world. Like card counters at a blackjack table, they use data and math to hunt for situations ripe for flipping the house edge in their favor. Then they throw piles of money at it, betting an estimated $10 billion annually.

The Texas lottery play, one of their most ambitious operations ever, paid off spectacularly with a $57.8 million jackpot win. That, in turn, spilled their activities into public view and sparked a Texas-size uproar about whether other lotto players — and indeed the entire state — had been hoodwinked. Early this month, the state's lieutenant governor, Dan Patrick, called the crew's win "the biggest theft from the people of Texas in the history of Texas." In response to written questions addressed to Marantelli and Ranogajec, Glenn Gelband, a New Jersey lawyer who represents the limited partnership that claimed the Texas prize, said "all applicable laws, rules and regulations were followed...."

Lottery officials and state lawmakers have taken steps to prevent a repeat.

The article also looks at a group of Princeton University graduates calling themselves Black Swan Capital that's "won millions in recent years" by targetting state lottery drawings with unusually favorable odds.

"State lottery directors say they are seeing more organized efforts to buy lottery tickets in bulk," according to the article, "but that the groups are largely operating legally and transparently..."
The Internet

'Fish Doorbell' Enters Fifth Year with Millions of Fans (apnews.com) 12

Long-time Slashdot reader invisik reminds us that the "fish doorbell" is still going strong, according to the Associated Press. "Now in its fifth year, the site has attracted millions of viewers from around the world with its quirky mix of slow TV and ecological activism." The central Dutch city of Utrecht installed a "fish doorbell" on a river lock that lets viewers of an online livestream alert authorities to fish being held up as they make their springtime migration to shallow spawning grounds. The idea is simple: An underwater camera at Utrecht's Weerdsluis lock sends live footage to a website. When somebody watching the site sees a fish, they can click a button that sends a screenshot to organizers. When they see enough fish, they alert a water worker who opens the lock to let the fish swim through.
"Much of the time, the screen is just a murky green with occasional bubbles, but sometimes a fish swims past. As the water warms up, more fish show up..."
Idle

Professor Ends Bulwer-Lytton Bad Writing Contest After 43 Years (bulwer-lytton.com) 14

Slashdot covered the Bulwer-Lytton Fiction Contest in 2008 and 2010 — though it's been running since 1983. Entrants competed to write the worst-possible first sentence for a novel, in a contest started by English professor Scott E. Rice at San Jose State University (which sponsored the contest). In its first year it drew over 10,000 entries!

Over the years the bad first sentences were even collected into actual books (that were edited by Rice). But after 43 years, Rice delivered his own disappointing first sentence. "It is with deep regrets that I announce the conclusion of the Bulwer-Lytton Fiction Contest." Being a year and a half older than Joseph Biden, I find the BLFC becoming increasingly burdensome and would like to put myself out to pasture while I still have some vim and vigor!

When I initiated the competition in 1983, inviting entrants to submit bad opening sentences to imaginary novels, I never dreamed that we would receive thousands of entrants from all over the U.S. and the globe, or that the contest would survive for over four decades.

I am especially grateful to our entrants for keeping the contest alive and to our Panel of Undistinguished Judges who dutifully selected each year's "winners." And, of course, I would like to thank my daughter, EJ, who has been indispensable the last several years of the contest. It's been 42 good years but, alas, all good things must come to an end. Rest assured we're keeping the BLFC spirit alive by maintaining our archive for posterity so that generations and generations hence may witness your greatness!

His daughter EJ added their own words of thanks: Lastly, any little bit you could spare towards helping us keep the archive going (a few bucks is great!) would be greatly appreciated (EJ's Venmo is @elizabeth-rice-12). Thank you so much for your joy and enthusiasm — the noble Bulweriers have made working on the contest a treasure!!
Microsoft

The 'Super Bowl for Nerds': Scenes from the Microsoft Excel World Championship (straitstimes.com) 28

At December's "Microsoft Excel World Championship" in Las Vegas, "finance professionals fluent in spreadsheets were treated like minor celebrities," writes the New York Times, "as they gathered to solve devilishly complex Excel puzzles in front of an audience of about 400 people, and more watching an ESPN3 livestream."

The Times notes that "many fans find out about the Excel championship through ESPN's annual obscure sports showcase, where it is sandwiched between competitions like speed chess and the World Dog Surfing Championships." But the contest's organizer envisions tournaments with "more spectators, bigger sponsors and a million-dollar prize" — even though this year's prize was $5,000 and a pro wrestling-style championship belt. The format for the finals was a mock-up of World of Warcraft, an online role-playing game. It required the 12 men (this particular nerdfest was mostly a guy thing) to design Excel formulas for tracking 20 avatars and their vital signs... To prepare, [competitor Diarmuid] Early adjusted the width of his Excel columns with the precision of a point guard lining up a 3-point shot. [Andrew] Ngai queued up a YouTube compilation of "focus music". After an announcer kicked off the 40-minute event — "Five, four, three, two, one, and Excel!" — the 12 players leaned over their keyboards and began plugging in formulas. One example: "=CountChar (Lower (D5),"W")" allowed one competitor, Michael Jarman, to figure out how many times the letter "W" appeared in a spreadsheet.
ZDNet points out that there's a seven-hour livestream of the event that's "worth checking out for the opening theme song alone."

The New York Times closes their article with a quote from super-fan Erik Oehm, a software developer from San Francisco who called the event "the Super Bowl for Excel nerds". Oehm watched excitedly from the front row as this year's winner — Michael Jarman — finally raised the championship belt overhead while someone dumped glitter on him. And then he said...

"You'd never see this with Google Sheets. You'd never get this level of passion."
AI

AI Boom Gives Rise To 'GPU-as-a-Service' 35

An anonymous reader quotes a report from IEEE Spectrum: The surge of interest in AI is creating a massive demand for computing power. Around the world, companies are trying to keep up with the vast amount of GPUs needed to power more and more advanced AI models. While GPUs are not the only option for running an AI model, they have become the hardware of choice due to their ability to efficiently handle multiple operations simultaneously -- a critical feature when developing deep learning models. But not every AI startup has the capital to invest in the huge numbers of GPUs now required to run a cutting-edge model. For some, it's a better deal to outsource it. This has led to the rise of a new business: GPU-as-a-Service (GPUaaS). In recent years, companies like Hyperbolic, Kinesis, Runpod, and Vast.ai have sprouted up to remotely offer their clients the needed processing power.

[...] Studies have shown that more than half of the existing GPUs are not in use at any given time. Whether we're talking personal computers or colossal server farms, a lot of processing capacity is under-utilized. What Kinesis does is identify idle compute -- both for GPUs and CPUs -- in servers worldwide and compile them into a single computing source for companies to use. Kinesis partners with universities, data centers, companies, and individuals who are willing to sell their unused computing power. Through a special software installed on their servers, Kinesis detects idle processing units, preps them, and offers them to their clients for temporary use. [...] The biggest advantage of GPUaaS is economical. By removing the need to purchase and maintain the physical infrastructure, it allows companies to avoid investing in servers and IT management, and to instead put their resources toward improving their own deep learning, large language, and large vision models. It also lets customers pay for the exact amount of GPUs they use, saving the costs of the inevitable idle compute that would come with their own servers.
The report notes that GPUaaS is growing in profitability. "In 2023, the industry's market size was valued at US $3.23 billion; in 2024, it grew to $4.31 billion," reports IEEE. "It's expected to rise to $49.84 billion by 2032."

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