Cellphones

The AI Boom Could Increase Prices for Phones and Tablets Next Year (cnn.com) 45

CNN's prediction for 2026? "Any device that uses memory, from phones to tablets and smartwatches, could get pricier." But will it be a little or a lot?

The article cites an analysis from multinational strategy/management consulting firm McKinsey & Company which found America's data center demand could continue growing by 20 to 25 percent per year" through 2030. "That's prompted memory manufacturers like Micron and Samsung to shift their focus to data centers, which use a different type of memory, meaning fewer resources for consumer products. (Jaejune Kim, executive VP for memory at Samsung, said in October that their third quarter saw strong demand for memory for AI and data centers, and that they expected the supply shortage for mobile and PC memory to "intensify further.") Memory prices are rising for consumer products because major manufacturers are instead ramping up production for AI data centers as artificial intelligence companies boom. "It's pretty much brutal and crunched across the board," said Yang Wang, a senior analyst at Counterpoint Research.

The International Data Corporation, a global market research firm, reported earlier this week that the smartphone market is expected to decline by 0.9% in 2026 in part because of memory shortages. Memory prices are expected to surge by 30% in the fourth quarter of 2025 and may climb an additional 20% early next year, Counterpoint Research said last month... TrendForce, a research firm that follows the semiconductor industry, estimates memory price hikes have made smartphones 8% to 10% more expensive to produce in 2025 (higher production costs don't always translate into higher consumer prices for a variety of reasons).

Some smartphones could cost more as soon as early next year, said Nabila Popal, a senior research director for the International Data Corporation. Cheap Android phones may see the biggest impact, since less expensive products usually have thinner margins. "It's going to be almost impossible for them to not raise prices" of cheaper Android phones, said Popal. Companies may also postpone phone launches to focus on expensive models that may be more profitable. The average selling price for smartphones is expected to climb to $465 in 2026, compared to $457 in 2025, according to Popal, putting the smartphone market at a record high value of $578.9 billion.

But the pendulum is expected to swing back in the other direction late next year as the supply chain adjusts, according to Popal and Wang, potentially bringing prices back down or at least capping increases.

Open Source

Valve Reveals Its the Architect Behind a Push To Bring Windows Games To Arm (theverge.com) 44

An anonymous reader quotes a report from The Verge's Sean Hollister If you wrote off the Steam Frame as yet another VR headset few will want to wear, I guarantee you're not alone. But the Steam Frame isn't just a headset; it's a Trojan horse that contains the tech gamers need to play Steam games on the next Samsung Galaxy, the next Google Pixel, perhaps Arm gaming notebooks to come. I know, because I'm already using that tech on my Samsung Galaxy. There is no official Android version of Hollow Knight: Silksong, one of the best games of 2025, but that doesn't have to stop you anymore. Thanks to a stack of open-source technologies, including a compatibility layer called Proton and an emulator called Fex, games that were developed for x86-based Windows PCs can now run on Linux-based phones with the Arm processor architecture. With Proton, the Steam Deck could already do the Windows-to-Linux part; now, Fex is bridging x86 and Arm, too.

This stack is what powers the Steam Frame's own ability to play Windows games, of course, and it was widely reported that Valve is using the open-source Fex emulator to make it happen. What wasn't widely reported: Valve is behind Fex itself. In an interview, Valve's Pierre-Loup Griffais, one of the architects behind SteamOS and the Steam Deck, tells The Verge that Valve has been quietly funding almost all the open-source technologies required to play Windows games on Arm. And because they're open-source, Valve is effectively shepherding a future where Arm phones, laptops, and desktops could freely do the same. He says the company believes game developers shouldn't be wasting time porting games if there's a better way.

Remember when the Steam Deck handheld showed that a decade of investment in Linux could make Windows gaming portable? Valve paid open-source developers to follow their passions to help achieve that result. Valve has been guiding the effort to bring games to Arm in much the same way: In 2016 and 2017, Griffais tells me, the company began recruiting and funding open-source developers to bring Windows games to Arm chips. Fex lead developer Ryan Houdek tells The Verge he chatted with Griffais himself at conferences those years and whipped up the first prototype in 2018. He tells me Valve pays enough that Fex is his full-time job. "I want to thank the people from Valve for being here from the start and allowing me to kickstart this project," he recently wrote.

Youtube

SmartTube YouTube App For Android TV Breached To Push Malicious Update (bleepingcomputer.com) 17

An anonymous reader quotes a report from BleepingComputer: The popular open-source SmartTube YouTube client for Android TV was compromised after an attacker gained access to the developer's signing keys, leading to a malicious update being pushed to users. The compromise became known when multiple users reported that Play Protect, Android's built-in antivirus module, blocked SmartTube on their devices and warned them of a risk.

The developer of SmartTube, Yuriy Yuliskov, admitted that his digital keys were compromised late last week, leading to the injection of malware into the app. Yuliskov revoked the old signature and said he would soon publish a new version with a separate app ID, urging users to move to that one instead. [...] A user who reverse-engineered the compromised SmartTube version number 30.51 found that it includes a hidden native library named libalphasdk.so [VirusTotal]. This library does not exist in the public source code, so it is being injected into release builds.

[...] The library runs silently in the background without user interaction, fingerprints the host device, registers it with a remote backend, and periodically sends metrics and retrieves configuration via an encrypted communications channel. All this happens without any visible indication to the user. While there's no evidence of malicious activity such as account theft or participation in DDoS botnets, the risk of enabling such activities at any time is high.

Entertainment

Netflix Kills Casting From Phones (theverge.com) 95

An anonymous reader writes: Netflix has removed the ability to cast shows and movies from phones to TVs, unless subscribers are using older casting devices. An updated help page on Netflix's website, first reported by Android Authority, says that the streaming service "no longer supports casting shows from a mobile device to most TVs and TV-streaming devices," and instead directs users to navigate Netflix using the remote that came with their TV hardware.
AI

Is OpenAI Preparing to Bring Ads to ChatGPT? (bleepingcomputer.com) 42

"OpenAI is now internally testing 'ads' inside ChatGPT," reports BleepingComputer: Up until now, the ChatGPT experience has been completely free. While there are premium plans and models, you don't see GPT sell you products or show ads. On the other hand, Google Search has ads that influence your buying behaviour. OpenAI is planning to replicate a similar experience.

As spotted [by software engineer Tibor Blaho] on X.com,ChatGPT Android app 1.2025.329 beta includes new references to an "ads feature" with "bazaar content", "search ad" and "search ads carousel."

This move could disrupt the web economy, as what most people don't understand is that GPT likely knows more about users than Google. For example, OpenAI could create personalised ads on ChatGPT that promote products that you really want to buy... The leak suggests that ads will initially be limited to the search experience only, but this may change in the future.

Operating Systems

Are There More Linux Users Than We Think? (zdnet.com) 88

"By my count, Linux has over 11% of the desktop market," writes ZDNet's Steven Vaughan-Nichols: In StatCounter's latest US numbers, which cover through October, Linux shows up as only 3.49%. But if you look closer, "unknown" accounts for 4.21%. Allow me to make an educated guess here: I suspect those unknown desktops are actually running Linux. What else could it be? FreeBSD? Unix? OS/2? Unlikely. In addition, ChromeOS comes in at 3.67%, which strikes me as much too low. Leaving that aside, ChromeOS is a Linux variant. It just uses the Chrome web browser for its interface rather than KDE Plasma, Cinnamon, or another Linux desktop environment. Put all these together, and you get a Linux desktop market share of 11.37%...

If you want to look at the broader world of end-user operating systems, including phones and tablets, Linux comes out even better. In the US, where we love our Apple iPhones, Android — yes, another Linux distro — boasts 41.71% of the market share, according to StatCounter's latest numbers. Globally, however, Android rules with 72.55% of the market. Yes, that's right, if you widen the Linux end-user operating system metric to include PC, tablets, and smartphones, you can make a reasonable argument that Linux, and not Windows, is already the top dog operating system...

If you add Chrome OS (1.7%) and Android (15.8%), 23.3% of all people accessing the U.S. government's websites are Linux users. The Linux kernel's user-facing footprint is much larger than the "desktop Linux" label suggests.

The article lists reasons more people might be switching to Linux, including broader hardware support and "the increased viability of gaming via Steam and Proton" — but also the rise of Digital Sovereignty initiatives. (One EU group has even created EU OS.")

And finally, "not everyone is thrilled with Windows 11 being turned into an AI-agentic operating system."
Android

Android's New Dual-Band Hotspot Mode Pairs 6 GHz Speed With 2.4 GHz Compatibility (androidauthority.com) 15

Google is testing a new Wi-Fi hotspot configuration in the latest Android Canary build that pairs the 6 GHz band's superior throughput with the 2.4 GHz band's broad device compatibility, eliminating the trade-off users previously faced when choosing between speed and legacy support. Android's default hotspot setting uses 2.4 and 5 GHz frequencies, omitting 6 GHz because most devices lack support for the newer standard and because U.S. regulations previously prohibited smartphones from creating 6 GHz hotspots. Recent regulatory changes and a Pixel update unlocked standalone 6 GHz hotspots, but that option cuts off older devices entirely. The new "2.4 and 6 GHz" dual-band mode, spotted in Android Canary, is expected to arrive in an upcoming Android 16 QPR3 beta.
Android

Google's AirDrop Support For Pixel 10 Likely Exists Because of EU's Apple Ruling (9to5google.com) 15

Last week, Google surprised the tech world when it announced AirDrop support on Pixel 10 devices -- all without Apple's involvement. "While it initially seemed like this was a rogue move made by Google to coerce Apple into another boundary-breaking decision, it might actually be part of the repercussions that also led to USB-C on iPhone and the adoption of RCS," reports 9to5Google. From a report: As reported by Ars Technica, the answer to this week's mysterious Quick Share upgrade lies in the EU's interoperability requirements designed for the DMA. The ruling out of the European Commission pushed Apple to begin supporting interoperable wireless standards beginning with this year's set of OS upgrades, replacing the previous proprietary standard the company used to power its various Continuity features. That forced Apple to add support for the Wi-Fi Alliance's Wi-Fi Aware standard of multi-directional file sharing, at the cost of completely phasing out its previous walled-in protocol.
Television

Plex Is Now Enforcing Remote Play Restrictions On TVs 77

Plex is beginning to enforce new restrictions on remote streaming for its TV apps, requiring either a Plex Pass or the cheaper Remote Watch Pass to watch media from servers outside your home network. How-To Geek reports: Plex is now rolling out the remote watch changes to its Roku TV app. This means that you will need a Plex Pass or Remote Watch Pass for your Plex account if you want to stream media from a server outside your home. If you're only watching media from your own server on the same local network as your Roku device, or the owner of the server you're streaming from has Plex Pass, you don't have to do anything.

Plex says this change will come to the other TV apps in 2026, such as Fire TV, Apple TV, and Android TV. Presumably, that will happen when the redesigned app arrives on those platforms. Roku was just the first TV platform to get the new app, which caused a wave of complaints from users about removed functionality and a more clunky redesign. Plex is addressing some of those complaints with more updates, but adding another limitation at the same time isn't a great look.

The Remote Watch Pass costs $2 per month or $20 per year, but there's no lifetime purchase option. You can also use a Plex Pass, which normally costs $7 per month, $70 per year, or $250 for a lifetime license. However, there's currently a 40% off sale for Plex Pass subscriptions.
Open Source

Pebble Goes Fully Open Source (gadgetsandwearables.com) 10

Core Devices has fully open-sourced the entire Pebble software stack and confirmed the first Pebble Time 2 shipments will start in January. "This is the clearest sign yet that the platform is shifting from a company-led product to a community-backed project that can survive independently," reports Gadgets & Wearables. From the report: The announcement follows weeks of tension between Core Devices and parts of the Pebble community. By moving from 95 to 100 percent open source, the company has essentially removed itself as a bottleneck. Users can now build, run, and maintain every piece of software needed to operate a Pebble watch. That includes firmware for the watch and mobile apps for Android and iOS. This puts the entire software stack into public hands. According to the announcement, Core Devices has released the mobile app source code, enabled decentralized app distribution, and made hardware more repairable with replaceable batteries and published design files.
Android

Google's 'Aluminium OS' Will Eventually Replace ChromeOS With Android (androidauthority.com) 35

Google's long-rumored plan to merge ChromeOS and Android into a single desktop operating system now has a name: Aluminium OS, AndroidAuthority reports, citing a job listing.

The job listing explicitly tasks applicants with "working on a new Aluminium, Android-based, operating system." The job listing confirms Google intends to eventually replace ChromeOS entirely, though the two platforms will coexist during a transition period. Aluminium OS won't be limited to budget hardware -- the listing references "AL Entry," "AL Mass Premium," and "AL Premium" tiers across laptops, detachables, tablets, and mini-PCs.
Android

You Can Finally AirDrop Files Between Android and iPhone, Starting with Pixel 10 (blog.google) 48

Android's Quick Share file transfer service can now work with Apple's AirDrop, allowing users to send files between iPhones and Android devices. Google has started rolling out the feature to its Pixel 10 family of smartphones. The cross-platform compatibility includes security protections that the company says independent security experts tested. Google said it built the feature in response to user requests for simpler file sharing between devices regardless of manufacturer. The company plans to expand availability to additional Android devices.
Wireless Networking

Apple N1 Wi-Fi Chip Improves On Older Broadcom Chips In Every Way (arstechnica.com) 34

An anonymous reader quotes a report from Ars Technica: This year's newest iPhones included one momentous change that marked a new phase in the evolution of Apple Silicon: the Apple N1, Apple's first in-house chip made to handle local wireless connections. The N1 supports Wi-Fi 7, Bluetooth 6, and the Thread smart home communication protocol, and it replaces the third-party wireless chips (mostly made by Broadcom) that Apple used in older iPhones. Apple claimed that the N1 would enable more reliable connectivity for local communication features like AirPlay and AirDrop but didn't say anything about how users could expect it to perform. But Ookla, the folks behind the SpeedTest app and website, have analyzed about five weeks' worth of users' testing data to get an idea of how the iPhone 17 lineup stacks up to the iPhone 16, as well as Android phones with Wi-Fi chips from Qualcomm, MediaTek, and others.

While the N1 isn't at the top of the charts, Ookla says Apple's Wi-Fi chip "delivered higher download and upload speeds on Wi-Fi compared to the iPhone 16 across every studied percentile and virtually every region." The median download speed for the iPhone 17 series was 329.56Mbps, compared to 236.46Mbps for the iPhone 16; the upload speed also jumped from 73.68Mbps to 103.26Mbps. Ookla noted that the N1's best performance seemed to improve scores most of all in the bottom 10th percentile of performance tests, "implying Apple's custom silicon lifts the floor more than the ceiling." The iPhone 17 also didn't top Ookla's global performance charts -- Ookla found that the Pixel 10 Pro series slightly edges out the iPhone 17 in download speed, while a Xiaomi 15T Pro with MediaTek Wi-Fi silicon featured better upload speeds.

Android

Rust in Android: More Memory Safety, Fewer Revisions, Fewer Rollbacks, Shorter Reviews (googleblog.com) 37

Android's security team published a blog post this week about their experience using Rust. Its title? "Move fast and fix things." Last year, we wrote about why a memory safety strategy that focuses on vulnerability prevention in new code quickly yields durable and compounding gains. This year we look at how this approach isn't just fixing things, but helping us move faster.

The 2025 data continues to validate the approach, with memory safety vulnerabilities falling below 20% of total vulnerabilities for the first time. We adopted Rust for its security and are seeing a 1000x reduction in memory safety vulnerability density compared to Android's C and C++ code. But the biggest surprise was Rust's impact on software delivery. With Rust changes having a 4x lower rollback rate and spending 25% less time in code review, the safer path is now also the faster one... Data shows that Rust code requires fewer revisions. This trend has been consistent since 2023. Rust changes of a similar size need about 20% fewer revisions than their C++ counterparts... In a self-reported survey from 2022, Google software engineers reported that Rust is both easier to review and more likely to be correct. The hard data on rollback rates and review times validates those impressions.

Historically, security improvements often came at a cost. More security meant more process, slower performance, or delayed features, forcing trade-offs between security and other product goals. The shift to Rust is different: we are significantly improving security and key development efficiency and product stability metrics.

With Rust support now mature for building Android system services and libraries, we are focused on bringing its security and productivity advantages elsewhere. Android's 6.12 Linux kernel is our first kernel with Rust support enabled and our first production Rust driver. More exciting projects are underway, such as our ongoing collaboration with Arm and Collabora on a Rust-based kernel-mode GPU driver. [They've also been deploying Rust in firmware for years, and Rust "is ensuring memory safety from the ground up in several security-critical Google applications," including Chromium's parsers for PNG, JSON, and web fonts.]

2025 was the first year more lines of Rust code were added to Android than lines of C++ code...
Crime

Google Begins Aggresively Using the Law To Stop Text Message Scams (bgr.com) 18

"Google is going to court to help put an end to, or at least limit, the prevalence of phishing scams over text message," reports BGR: Google said it's bringing suit against Lighthouse, an impressively large operation that allegedly provides tools customers can buy to set up their own specialized phishing scams. All told, Google estimates that Lighthouse-affiliated scams in the U.S. have stolen anywhere between 12.7 million and 115 million credit cards. "Bad actors built Lighthouse as a phishing-as-a-service kit to generate and deploy massive SMS phishing attacks," Google notes. "These attacks exploit established brands like E-Z Pass to steal people's financial information."

Google's legal action is comprehensive and is intent on completely dismantling Lighthouse's operations. The search giant is bringing claims under RICO, the Lanham Act, and the Computer Fraud and Abuse Act (CFAA). RICO, which often comes up in movies and television shows, allows authorities to treat Lighthouse's phishing operation as a broad criminal enterprise as opposed to isolated scams. By using RICO, Google also expands the list of individuals who can be found liable, whether it be the people who started Lighthouse, the people who run it, or even unaffiliated customers who used the company's services. The Lanham Act, for those unaware, targets malicious actors who misappropriate well-known company trademarks in order to confuse consumers. This Lanham Act comes into play because many phishing scams masquerade as legitimate messages from companies like Amazon and FedEx. The Computer Fraud and Abuse Act, meanwhile, is relevant because scammers typically use stolen credentials to gain unauthorized access to financial systems, something the CFAA is designed to target...

The fact that Google is invoking all three of the acts above underscores how serious the company is about putting a stop to SMS-based scams. By using all three, Google's legal attack is more potent and also expands the range of available remedies to include civil damages and criminal penalties. In short, Google isn't merely trying to win a legal case; it's aiming to emphatically and permanently stop Lighthouse in its tracks.

Getting even more aggressive, Google says it's also working with the U.S. Congress to pass new anti-scammer legislation, and endorsed these three new bipartisan bills:
  • The Scam Compound Accountability and Mobilization (SCAM) Act "would develop a national strategy to counter scam compounds, enhance sanctions and support survivors of human trafficking within these compounds."
  • The Foreign Robocall Elimination Act "would establish a taskforce focused on how to best block foreign-originated illegal robocalls before they ever reach American consumers."
  • The Guarding Unprotected Aging Retirees from Deception (GUARD) Act "would empower state and local law enforcement by enabling them to utilize federal grant funding to investigate financial fraud and scams specifically targeting retirees. "

Thanks to Slashdot reader anderzole for sharing the article.


Social Networks

Jack Dorsey Funds diVine, a Vine Reboot That Includes Vine's Video Archive (techcrunch.com) 20

An anonymous reader quotes a report from TechCrunch: As generative AI content starts to fill our social apps, a project to bring back Vine's six-second looping videos is launching with Twitter co-founder Jack Dorsey's backing. On Thursday, a new app called diVine will give access to more than 100,000 archived Vine videos, restored from an older backup that was created before Vine's shutdown. The app won't just exist as a walk down memory lane; it will also allow users to create profiles and upload their own new Vine videos. However, unlike on traditional social media, where AI content is often haphazardly labeled, diVine will flag suspected generative AI content and prevent it from being posted. According to TechCrunch, a volunteer preservation group called the Archive Team saved Vine's content when it shut down in 2016. The only problem was that everything was stored in massive 40-50 GB binary blob files that were basically unusable for casual viewing.

Evan Henshaw-Plath (who goes by the name Rabble), an early Twitter employee and member of Jack Dorsey's nonprofit "and Other Stuff," dug into those backup files to try and salvage as much as he could. He spent months writing big-data extraction scripts, reverse-engineering how the archived binaries were structured, and reconstructing the original video files, old user info, view counts, and more. "I wasn't able to get all of them out, but I was able to get a lot out and basically reconstruct these Vines and these Vine users, and give each person a new user [profile] on this open network," he said.

Rabble estimates that through this process he was able to successfully recover 150,000-200,000 Vine videos from around 60,000 creators. diVine then rebuilt user profiles on top of the decentralized Nostr protocol so creators can reclaim their accounts, request takedowns, or upload missing videos.

You can check out the app for yourself at diVine.video. It's available in beta form on both iOS and Android.
Google

Google To Allow 'Experienced Users' To Install Unverified Android Apps 36

Google says it will build a new "advanced flow" to allow experienced users to install Android apps from unverified developers, easing up on restrictions it proposed in late August. The company said earlier that Android would block such installations starting next year. The new flow will include clear warnings about security risks but will give users final control over the decision.

Google said it is designing the system to resist coercion and prevent users from being tricked into bypassing safety checks. The company is currently gathering early feedback on the feature's design. Google also announced that developers who distribute apps exclusively outside the Play Store can now join an early access program for developer verification.
Android

Ask Slashdot: Are There Any Good Android Tablets Out There? 129

Longtime Slashdot reader hadleyburg writes: For a user with an Android phone and who's happy to stick within the Google ecosystem, an Android tablet might seem like the more obvious choice over an iPad. Of course, iPads are a lot more popular, and asking about Android tablets is likely to invite advice about sticking with what everyone else has.

The Slashdot community on the other hand -- being a discerning and thoughtful crowd -- might have some experience in this area and be willing to share the pros and cons they have found.

The use case is someone not requiring any heavy usage -- no video editing or gaming -- just email, browsing, YouTube, video calls, and that sort of thing.
Google

Google Announces Even More AI In Photos App, Powered By Nano Banana (arstechnica.com) 14

An anonymous reader quotes a report from Ars Technica: The Big G is finally making good on its promise to add its market-leading Nano Banana image-editing model to the app. The model powers a couple of features, and it's not just for Google's Android platform. Nano Banana edits are also coming to the iOS version of the app. [...] The Photos app already had conversational editing in the "Help Me Edit" feature, but it was running an older non-fruit model that produced inferior results. Nano Banana editing will produce AI slop, yes, but it's better slop.

Google says the updated Help Me Edit feature has access to your private face groups, so you can use names in your instructions. For example, you could type "Remove Riley's sunglasses," and Nano Banana will identify Riley in the photo (assuming you have a person of that name saved) and make the edit without further instructions. You can also ask for more fantastical edits in Help Me Edit, changing the style of the image from top to bottom. Google is very invested in getting people to use its AI tools, but less-savvy users might not be familiar enough with AI prompting to get the most out of Nano Banana. So Google Photos is also getting a collection of AI templates in a new "Create with AI" section. This menu will offer pre-formed prompts based on popular in-app edits. Some of the options you'll see include "put me in a high fashion photoshoot," "create a professional headshot," and "put me in a winter holiday card."

The app is also getting a new "Ask" button, which is not to be confused with "Ask Photos." The former is a new contextual button that appears when viewing a photo, and the latter is Google's controversial natural language search feature. [...] When looking at a photo, you can tap the Ask button to get information about the content of the photo or find related images. You can also describe edits you'd like to see in this interface, and Nano Banana will make them for you.

Nintendo

'Nintendo Has Too Many Apps' (theverge.com) 18

The Verge's Ash Parrish writes: Nintendo has released a new store app on Android and iOS giving users the ability to purchase hardware, accessories, and games for the Switch and Switch 2. When I open my phone and scroll down to the N's, I get a neat, full row dedicated entirely to Nintendo. That's four apps: the Switch app, the music app, the Nintendo Today news app, and now the store. (The tally increases to five if you're a parent using the Switch Parental Controls app.) And it is entirely too much.

Nintendo has always been the one company of the big three publishers that does its own thing, and that's worked both for and against it. The company hasn't chased development trends with the same zeal as Microsoft and Sony. That insulates Nintendo when those trends don't pan out, like exorbitant spending on live-service games that fail. But also hurts it when it comes to performance and user experience. Console-native voice chat, for example, has been a standard on other platforms for a long time, but was only offered on a Nintendo console with the Switch 2 this year.

With the deployment of these apps, Nintendo is both trying to innovate and playing catch-up with results that feel confusing and overwhelming. Do we really need four distinct apps? That's not to say these apps shouldn't exist; they serve valuable and necessary purposes. But when I look at all the programs I have to manage in my Nintendo life, it just feels like it's too much...
Further reading: Nintendo Won't Shy Away From Continuing To 'Try Anything'

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