I just watched a YouTube video of that webslingers ride and it is awful - a small ride with a moving track and a few 3D screens where people flail their arms to shoot webs at the action. I don't know where the animatronic is supposed to be but I it is launched outside. Certainly more interesting than the ride itself.
I just watched a YouTube video of that webslingers ride and it is awful - a small ride with a moving track and a few 3D screens where people flail their arms to shoot webs at the action. I don't know where the animatronic is supposed to be but I it is launched outside. Certainly more interesting than the ride itself.
I've been on it - it's actually pretty cool how they use motion tracking on multiple riders per vehicle and let the riders "aim" without interacting with any devices. Disney also sells add-ons that can be worn by the riders to change the way the game works. Clever, IMHO....
The problem is that now, for about the price of two tickets to Disney you can get a VR headset that can do this at home to keep, complete with the no-controller hand tracking or pretty good controllers. Except you can actually look around instead of only having a screen to mess with. It also looks like they roll you from screen to screen without any real point. The ride doesn't appear to have any 'fun' movement, just casually ferrying you from one screen to another, when just the one screen would have done.
It seems even worse than the 'rides' where you sit in a theater and the chairs use some hydraulics to lean you around in some way coordinated with the on-screen action. At least that has some physical movement that you can't reasonably install at home that is vaguely interesting.
The problem is that now, for about the price of two tickets to Disney you can get a VR headset that can do this at home to keep, complete with the no-controller hand tracking or pretty good controllers. Except you can actually look around instead of only having a screen to mess with. It also looks like they roll you from screen to screen without any real point. The ride doesn't appear to have any 'fun' movement, just casually ferrying you from one screen to another, when just the one screen would have done.
It seems even worse than the 'rides' where you sit in a theater and the chairs use some hydraulics to lean you around in some way coordinated with the on-screen action. At least that has some physical movement that you can't reasonably install at home that is vaguely interesting.
Disney Imagineering is always looking for people who have better ideas. Consider applying and tell them all the ways things can be better. Meanwhile, queues to get into their rides continue to be lengthy all day long each and every day.;-) Bear in mind their attractions are years in the making. Keep an eye on their patent portfolio to see what kind of nifty ideas they are working on.
But seriously, I have an Oculus. It's fun and my kids enjoy it, but it's not in the same league as the Spiderman ride, or the T
Nothing succeeds like the appearance of success.
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Terrible ride (Score:3)
Re: (Score:2)
I just watched a YouTube video of that webslingers ride and it is awful - a small ride with a moving track and a few 3D screens where people flail their arms to shoot webs at the action. I don't know where the animatronic is supposed to be but I it is launched outside. Certainly more interesting than the ride itself.
I've been on it - it's actually pretty cool how they use motion tracking on multiple riders per vehicle and let the riders "aim" without interacting with any devices. Disney also sells add-ons that can be worn by the riders to change the way the game works. Clever, IMHO....
Re:Terrible ride (Score:2)
The problem is that now, for about the price of two tickets to Disney you can get a VR headset that can do this at home to keep, complete with the no-controller hand tracking or pretty good controllers. Except you can actually look around instead of only having a screen to mess with. It also looks like they roll you from screen to screen without any real point. The ride doesn't appear to have any 'fun' movement, just casually ferrying you from one screen to another, when just the one screen would have done.
It seems even worse than the 'rides' where you sit in a theater and the chairs use some hydraulics to lean you around in some way coordinated with the on-screen action. At least that has some physical movement that you can't reasonably install at home that is vaguely interesting.
Re: (Score:2)
The problem is that now, for about the price of two tickets to Disney you can get a VR headset that can do this at home to keep, complete with the no-controller hand tracking or pretty good controllers. Except you can actually look around instead of only having a screen to mess with. It also looks like they roll you from screen to screen without any real point. The ride doesn't appear to have any 'fun' movement, just casually ferrying you from one screen to another, when just the one screen would have done.
It seems even worse than the 'rides' where you sit in a theater and the chairs use some hydraulics to lean you around in some way coordinated with the on-screen action. At least that has some physical movement that you can't reasonably install at home that is vaguely interesting.
Disney Imagineering is always looking for people who have better ideas. Consider applying and tell them all the ways things can be better. ;-)
Meanwhile, queues to get into their rides continue to be lengthy all day long each and every day.
Bear in mind their attractions are years in the making. Keep an eye on their patent portfolio to see what kind of nifty ideas they are working on.
But seriously, I have an Oculus. It's fun and my kids enjoy it, but it's not in the same league as the Spiderman ride, or the T