But it's 2017, and spam has clawed itself back from the grave. It shows up on social media and dating sites as bots hoping to lure you into downloading malware or clicking an affiliate link. It creeps onto your phone as text messages and robocalls that ring you five times a day about luxury cruises and fictitious tax bills. Networks associated with the buzzy new cryptocurrency system Ethereum have been plagued with spam. Facebook recently fought a six-month battle against a spam operation that was administering fake accounts in Bangladesh, Indonesia, Saudi Arabia, and other countries. Last year, a Chicago resident sued the Trump campaign for allegedly sending unsolicited text message spam; this past November, ZDNet reported that voters were being inundated with political text messages they never signed up for. Apps can be horrid spam vectors, too. Repeated mass data breaches that include contact information, such as the Yahoo breach in which 3 billion user accounts were exposed, surely haven't helped. Meanwhile, you, me, and everyone we know is being plagued by robocalls.
He did, however, outline one positive for Big Tech getting so gargantuan. Big Telecom no longer has the economic leverage to roll back today's net-neutrality norms, in which internet providers don't try to charge sites extra for access to their subscribers. "I think it's hard to overturn practically," he said. "It is the accepted system."
Even if the U.S. government takes moves to fight net neutrality, Diller told CNBC that "I think it is over... It is [the] practice of the world... You're still going to be able to push a button and publish to the world, without anybody in between asking you for tribute. I think that is now just the way things are done. I don't think it can be violated no matter what laws are back."
But Facebook also recognized that it could only take this so far internally, and if they could work with partners and other network operators and hardware manufacturers, they could extend the capabilities of this tool. They are in fact working with other companies in this endeavor including Juniper and Arista networks, but by open sourcing the software, it allows developers to do things with it that Facebook might not have considered, and their engineering team finds that prospect both exciting and valuable.
"Most protocols were initially designed based on constrained hardware and software environment assumptions from decades ago," Facebook said in its announcement. "To continue delivering rich, real-time, and highly engaging user experiences over networks, it's important to accelerate innovation in the routing domain."
Surprisingly, Facebook is among friends. Every payroll period, Amazon, Microsoft, and Oracle provide an electronic feed of their employees' hourly work and wage information to Equifax. So do Wal-Mart, Twitter, AT&T, Harvard Law School, and the Commonwealth of Pennsylvania. Even Edward Snowden's former employer, the sometimes secretive N.S.A. contractor Booz Allen Hamilton, sends salary and other personal data about its employees to the Equifax Work Number database. It now contains over 296 million employment records for employees at all wage levels, from CEOs to interns. The database helps streamline various processes for employers and even federal government agencies, says Equifax. But databases like the Work Number also come with considerable risks. As consumer journalist Bob Sullivan puts it, Equifax, "with the aid of thousands of human resource departments around the country, has assembled what may be the most powerful and thorough private database of Americans' personal information ever created." On October 8, a month after Equifax announced its giant data breach, security expert Brian Krebs uncovered a gaping hole in the separate Work Number online consumer application portal, which allowed anyone to view a person's salary and employment history "using little more than someone's Social Security number and date of birth -- both data elements that were stolen in the recent breach at Equifax."
It's the same group responsible for the Panama Papers, and the Guardian reports that in these 13.4 million new files, journalists have discovered:
- "How Twitter and Facebook received hundreds of millions of dollars in investments that can be traced back to Russian state financial institutions."
- "Aggressive tax avoidance by multinational corporations, including Nike and Apple."
- "Extensive offshore dealings by Donald Trump's cabinet members, advisers and donors, including substantial payments from a firm co-owned by Vladimir Putin's son-in-law to the shipping group of the US commerce secretary, Wilbur Ross."
- "The tax-avoiding Cayman Islands trust managed by the Canadian prime minister Justin Trudeau's chief moneyman."
"The publication of this investigation, for which more than 380 journalists have spent a year combing through data that stretches back 70 years, comes at a time of growing global income inequality," reports the Guardian. "Meanwhile, multinational companies are shifting a growing share of profits offshore -- €600 billion in the last year alone -- the leading economist Gabriel Zucman will reveal in a study to be published later this week. "Tax havens are one of the key engines of the rise in global inequality," he said."
Though it has not attracted as much global scrutiny as the March 2016 tournament between Alphabet's AlphaGo bot and a human Go champion, the recent Sejong competition is significant because the AI research community considers StarCraft a particularly difficult game for bots to master. Following AlphaGo's lopsided victory over Lee Sedol last year, and other AI achievements in chess and Atari video games, attention shifted to whether bots could also defeat humans in real-time games such as StarCraft... Executives at Alphabet's AI-focused division, DeepMind, have hinted that they are interested in organizing such a competition in the future.
The event wouldn't be much of a contest if it were held now. During the Sejong competition, Song, who ranks among the best StarCraft players globally, trounced all four bots involved in less than 27 minutes total. (The longest match lasted about 10 and a half minutes; the shortest, just four and a half.) That was true even though the bots were able to move much faster and control multiple tasks at the same time. At one point, the StarCraft bot developed in Norway was completing 19,000 actions per minute. Most professional StarCraft players can't make more than a few hundred moves a minute.