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When Charles Babbage Played Chess With the Original Mechanical Turk (ieee.org) 30

IEEE Spectrum is publishing a six-part series exploring the human history of AI. the_newsbeagle writes: The 19th century British engineer Charles Babbage is sometimes called the father of the computer. But his first design for a massive computing machine, a contraption called the Difference Engine that had some 25,000 parts, was just a giant calculator intended to handle logarithmic tables. It wasn't until he began designing his first Analytical Engine that he began to dream of a smart machine that could handle more general-purpose computations.

This short essay argues that Babbage's creative leap was inspired by an early example of AI hype: A supposed chess-playing machine called The Turk that had astounded onlookers throughout the courts of Europe. Babbage played two games against the Turk, and lost both.

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When Charles Babbage Played Chess With the Original Mechanical Turk

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  • Robot narratives (Score:5, Insightful)

    by TuringTest ( 533084 ) on Saturday March 30, 2019 @01:25PM (#58357952) Journal

    Western narrations about artificial intelligence are largely based upon the myths of either Galatea (think Pinocchio, the construct that becomes human) or Prometheus (Frankenstein, the dangers of bringing god-like power to humans).

    However, the most realistic form of AI that we're going to interact with in the near future, works more like the Mechanical Turk: humans trying to fool humans into thinking that the puppet is life-like and has agency of it's own, while they pull the strings in the shadows.

    In these times of Siris and Alexas, which largely are glorified chat bots scripted to make them look more intelligent than they are, it would be great if we had more stories approaching the subject from this angle. The Wizard of Oz is one such history, with it's "don't mind the man behind the curtain" is a good, well know one. I'd want to see many more modern examples of this story.

    • However, the most realistic form of AI that we're going to interact with in the near future, works more like the Mechanical Turk: humans trying to fool humans into thinking that the puppet is life-like and has agency of it's own, while they pull the strings in the shadows.

      You're not wrong. However, with neural networks and experience based learning, we are in fact moving ever closer to ultimate goal: giving agency to a machine. The real problem right now is that we don't really know the underlying concept that gives rise to agency. It might be a hundred years until we finally crack it but in the mean time we are going to make some badass puppets that eliminate many jobs previously relegated to humans.

  • by Anonymous Coward

    Today's Turk is called "AI", "cloud", "machine learning", etc. All complete bullshit. There is no AI. If there is, it's not in any way accessible to anyone outside of some secret research project with private technology hundreds of years into the future.

We are Microsoft. Unix is irrelevant. Openness is futile. Prepare to be assimilated.

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